„We do almost everything together“


Interview auf Deutsch lesen


Asger Harding Granerud on designing games with his co-author, his latest debuts at SPIEL 19 and his favorite board game café in Copenhagen.

Game designer Asger Harding Granerud (Photo: private)
Game designer Asger Harding Granerud (Photo: private)

Q: Queen Games, the publishers of Copenhagen, liked your gaming prototype from the very first moment. What attracted them most after testing it?

Asger: My guess is that Queen Games liked fast flow of the game, that still manages to provide an interesting puzzle. 

Q: From prototype to the final “Copenhagen” it must have been a long and sometimes hard road.

Asger: Yes and no. Together with co-author Daniel, we had worked on variants for a game, for quite some time, but when we actually started on what became Copenhagen, it didn’t take more than a handful of weeks. 

Q: You are developing all games with Daniel Skjold Pedersen. How do you divide your work?

Asger: There is no division, we do almost everything together. There might be stuff that is split 60/40, but rarely more than that. 


Asger Harding Granerud

Game designer (*1982) from Copenhagen, Denmark. Games published so far: 13 Days, Flamme Rouge, Copenhagen, Deep Blue etc. Does not have a single favorite game, but „if you force me to pick, I would probably choose Chess or Klask“. At SPIEL 19, find Asger at booth 5F106 (Sidekick Games). Twitter: @asgergranerud


Q: At SPIEL 19, you will introduce “Copenhagen Roll & Write”. The gameplay is similar but with players now finishing the facade of their building thanks to the colors shown on rolled dice, not drafted and played cards. Why should I buy “Roll & Write” when I already own the board game?

Asger: If you own and like the boardgame, you will probably also enjoy the Roll & Write. It has a different feel with much more combo potential, but you will already know a lot of the rules. For me, the tactile nature of the boardgame will always separate the two. 

Q: From your personal point of view: What is key to a successful new game that people like to play again and again?

Asger: If you have a game that can’t be solved, but still provides an interesting puzzle every time, then you get close to an evergreen candidate. Often achieved because a key element of the puzzle, comes down to player interaction. Fighting for resources or access. This holds true for Catan, Ticket to Ride, Pandemic and even Flamme Rouge and Copenhagen. 

Q: You’ve created games with historical content or games that go with ceratin places. Do you tend to invent games that follow your personal interests?

Asger: I try to make great games, but of course I end up looking for inspiration in my own interests. I would love to make a game about the fall of apartheid in South Africa, or the independence movement in Mozambique (where I grew up), but they are difficult subjects and I am no expert. Nor have I had the right idea yet. 

Copenhagen, Nyhavn (Photo: Stern, CC BY-SA 3.0)
Copenhagen, Nyhavn (Photo: Stern, CC BY-SA 3.0)

Q: After selling games with other publishers, you have just started Sidekick Games that specializes in making family friendly, highly accessible games. Tell us about the premiere board game.

Asger: I am very excited for our own first release with Bloom Town. It is a building game where each player builds their own city. As in Kingdomino, Azul or a number of other games, players draft their building tiles from a common market, so you always have to watch out for what you want, and not let your opponents get too much of what they want!
It is spiced up with a number of bonus actions, and the variable scoring combined with the tile drafting ensures it is a puzzle you can never fully solve. A family+ style game for 2-4 players, aged 8+ that lasts 20-30 minutes. Bloom Town is releasing in the USA first and will only be available in Europe through our booth at the SPIEL 19 in Essen.

Q: Your favorite board game café is The Bastard in the city of Copenhagen. What makes it so special to you?

Asger: It helps that I know the owner from before it started, and a lot of the people there. But almost everyone that visits The Bastard seems to agree. On the weekends they have 300+ seats, and are still completely packed! The atmosphere is just fantastic: laid back and everyone having fun with games and beers.


Nach oben scrollen
Datenschutz-Übersicht

Diese Website verwendet Cookies, damit wir dir die bestmögliche Benutzererfahrung bieten können. Cookie-Informationen werden in deinem Browser gespeichert und führen Funktionen aus, wie das Wiedererkennen von dir, wenn du auf unsere Website zurückkehrst, und hilft unserem Team zu verstehen, welche Abschnitte der Website für dich am interessantesten und nützlichsten sind.